<!-- Paste this code into an external JavaScript file named: banner.js.js  -->

/* This script and many more are available free online at
The JavaScript Source :: http://javascript.internet.com
Created by: Lee Underwood :: http://javascript.internet.com/ */

var bannerImg = new Array();
  // Enter the names of the images below
  bannerImg[0]="images/slideshow/1.jpg";
  bannerImg[1]="images/slideshow/2.jpg";
  bannerImg[2]="images/slideshow/3.jpg";
  bannerImg[3]="images/slideshow/4.jpg";
  bannerImg[4]="images/slideshow/5.jpg";
  bannerImg[5]="images/slideshow/6.jpg";
  bannerImg[6]="images/slideshow/7.jpg";
  bannerImg[7]="images/slideshow/8.jpg";
  bannerImg[8]="images/slideshow/9.jpg";
  bannerImg[9]="images/slideshow/10.jpg";
  bannerImg[10]="images/slideshow/11.jpg";
  bannerImg[11]="images/slideshow/12.jpg";
	bannerImg[12]="images/slideshow/13.jpg";
	bannerImg[13]="images/slideshow/14.jpg";
	bannerImg[14]="images/slideshow/15.jpg";
	bannerImg[15]="images/slideshow/16.jpg";
	bannerImg[16]="images/slideshow/17.jpg";
	bannerImg[17]="images/slideshow/18.jpg";
var newBanner = 0;
var totalBan = bannerImg.length;

function cycleBan() {
  newBanner++;
  if (newBanner == totalBan) {
    newBanner = 0;
  }
  document.banner.src=bannerImg[newBanner];
  // set the time below for length of image display
  // i.e., "4*1000" is 4 seconds
  setTimeout("cycleBan()", 4*1000);
}
window.onload=cycleBan;
